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Invent! Lesson Plans

Lesson 1-3 Teacher Resources
Lessons 1-3 can be completed using Robot Stater Kit and the Mars Activity Mat.
This document gives guidelines on how long each lesson and module will take as well as providing documents and web links you can use to provide more help and guidance. There is also a best fit assessment profile for you to use to help differentiate success in accordance with your internal grading system.
Standards Addressed


Next Generations Science

International Society for Technology in Education

Next Generations Science Standards
Asking Questions and Defining Problems

  • 3-5-ETS1-1
  • MS-ETS1-1

Planning and Carrying Out Investigations

  • 3-5-ETS1-2
  • MS-ETS1-2
  • HS-ETS-2

Constructing Explanations and Designing Solutions

  • 3-5-ETS1-3
  • MS-ETS1-3

Optimizing the Design Solution

  • MS-ETS1.C

Knowledge Constructor

  • 3a, 3b, 3c, 3d

Innovative Designer

  • 4a, 4b

Creative Communicator

  • 6a, 6b, 6c, 6d

Suggested Lesson Plan (1 Hour)


Introduction
5-10 min

Activity Discussion

Teaching time
5-10 min

1-2 hours

Theory and Objectives Discussion

Key Concept, Objectives, Play videos supporting explanation

Main Activity
30-40 min

Complete lesson modules with exercises at the end of each unit
Complete challenges.

Wrap Up
5-10 min

Summarize learnings versus objectives.

 

 

 

Overview - Lesson 1

Title

Moving Your Robot

Teaching time

1-2 hours

Resources

Robot Starter Kit, Exercise 1, Activity mat, Magnetic badge/safety pin to represent astronaut

Key Concepts

Program, Sequence, Debugging, Motor, Block, Milliseconds, Loop, Square

Web Links

Algorithms and Sequencing

Iterations (Loops)

Lesson Module 1A


Title

Save the Astronaut!

Teaching time

15-30 mins

Difficulty

Very Easy

Key Concepts

Program, Sequence, Block, Motor

 

 

Resources

Students can discuss the correct order of instructions to make a sandwich / get dressed etc. to demonstrate the importance of completing instructions in the correct order (sequencing). They could imagine they have to give the instructions to an alien.

Get students to think of a sequence of instructions they use in everyday life. What would the consequences be if they got the sequence wrong? E.g. crossing the road, going shopping

Overview - Lesson 1
Lesson Module 1B

 

Title

Exploring the Planet!

Teaching time

15-30 mins

Difficulty

Very Easy

 

 

Resources

Teacher can demonstrate how to turn on the spot using
the left leg as motor 1 and the right leg as motor 2.

Eg, “If I move my left leg forward and keep my right leg still I rotate on
the spot. If I also move my right leg backwards at the same
time I can turn faster.”

Lesson Module 1C

 

Title

Secure the Planet!

Teaching time

30-45 mins

Difficulty

Easy

Key Concepts

Morse Code, Milliseconds

 

Resources

 

Overview - Lesson 2

 

Title

Inputs and Outputs

Teaching time

2-3 hours

Resources

Robot Starter Kit, Exercise 2

Key Concepts

Feedback, Output, Input, Selection, Conditional, LED, Switch, Morse Code, Milliseconds

Web Links

Inputs and Outputs

Selection (conditionals)

Lesson Module 2A

 

Title

LED’s for robot communication

Teaching time

20-30 mins

Difficulty

Very Easy

Key Concepts

Feedback, Output, LED, Loop

 

Resources

Show students a picture of a home PC with keyboard, mouse, monitor, etc and ask them to identify the inputs and outputs.

Inputs and Outputs
http://www.bbc.co.uk/guides/zx8hpv4

Lesson Module 2B

 

Title

Save our Robot!

Teaching time

30 - 40 mins

Difficulty

Moderate

Key Concepts

Milliseconds, Morse code, Input, Switch, Loop

 

Resources

Morse Code

Overview - Lesson 2
Lesson Module 2C

 

Title

Morse Code Machine

Teaching time

30 - 40 mins

Difficulty

Moderate

Key Concepts

Conditional, Output, Input, Morse Code, LED

 

Resources

Set up questions for your class such as IF you are quiet for 30 seconds
THEN I will say well done. IF you are quiet for 30 secs I will say well
done ELSE I will be unhappy! Ask them to come up with their own.

Conditionals

Selection (conditionals)

Morse Code

 

Overview - Lesson 3

 

Title

Intelligent Driving

Teaching time

2-3 hours

Resources

Robot Starter Kit, Exercise 3, Obstacles (i.e. textbooks), Activity Mat

Key Concepts

Variables, Switch, Input, Conditional, Loop, LED

Web Links

Inputs and Outputs

Selection (conditionals)

Lesson Module 3A

 

Title

Rock Field Navigation 1

Teaching time

30-40 mins

Difficulty

Easy

Key Concepts

Switch, Input, Conditional, Loop, LED

 

Resources

Explain that even at the speed of light, a radio signal takes 8 minutes to travel from Mars to Earth and another 8 minutes to get back to Mars. In that time a robot on the surface of Mars could have crashed into a rock. To get around this problem, robots are programmed to act autonomously, to respond to their environment without direct human control.

Lesson Module 3B

 

Title

Rock Field Navigation 2

Teaching time

30-40 mins

Difficulty

Moderate

Key Concepts

Switch, Input, Conditional, Loop, LED

 

Resources

Explain that even at the speed of light, a radio signal takes 8 minutes to travel from Mars to Earth and another 8 minutes to get back to Mars. In that time a robot on the surface of Mars could have crashed into a rock. To get around this problem, robots are programmed to act autonomously, to respond to their environment without direct human control.

 

Overview - Lesson 3
Lesson Module 3C

 

Title

Underground Exploration

Teaching time

45-60 mins

Difficulty

Moderate

Key Concepts

Switch, Input, Conditional, Loop, LED

 

Resources

Set up a maze structure using card and tape or text books. Alternatively you could just set up a number of corner pieces see below (The sides need to be 10” apart):

Lesson Module 3D

 

Title

Transport Nuclear Waste

Teaching time

30-40 mins

Difficulty

Moderate

Key Concepts

Variables, Loop

 

Resources

Variables

 

Teacher Assessment

Use the statements below to help determine the success of each student and you can translate these levels to your grading system.

 

Performance Level

 

Best Fit Statement

Bronze

Student can copy a prebuilt program, test a program and modify it under guidance to complete specific challenges.

Silver

Student can apply previous knowledge to modify a program, can identify problems in simple programs and can complete specific challenges under minimal support and guidance.

Gold

Student can create programs using new commands, can describe the effects of
errors in a program and can work independently to complete specific challenges.

 

Student Self-Assessment

Name:


Units Completed:

What Went Well:

Even Better If:

  • I can copy a program and change it to complete a challenge.
  • I can test if a program works.
  • I can complete harder challenges with help from my teacher.
  • I can use skills I have learnt before to complete challenges.
  • I can see what is wrong with a program when I test it and come up with ways to make it work.
  • I can describe the difference between similar commands.
  • I can create programs using commands I haven’t been taught to complete challenges.
  • I can predict problems in a program before I test it and suggest improvements.
  • I can complete challenges without having to ask my teacher for help.

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