null

STEAM Snips

STEAM SNIPS Lessons are designed to align with the International Society for Technology in Education ISTE Standards, Next Generation Science Standards NGSS, and the Common Core State Standards CCSS.

STEAM SNIPS™ are electronic building modules that can be combined in an infinite number of ways, creating all sorts of electronic inventions. 

STEAM SNIPS™ include 73 different components, each can work with every other module in the set – all that is needed is imagination, inspiration and curiosity to build an infinite number of combinations of electronics products.

  • Power modules – everything requires energy
  • Input modules – sensors and detectors to sense, detect and collect environmental data – sound, light, temperature, humidity, motion,tilt, flame, IR distance, water moisture, ultrasonic, switches, buttons, dimmers
  • Output modules – produce motion, audio and visual effects that include LED lights, buzzers, speakers, motors, relays, servos and fans
  • Controller– controls output based on logic and can be combined with other programmable modules to adjust input and output parameters.
stem snips

Students learn how programming code works

lesson 2

How sensors send signals to processor

invent kit

Recieve signal from input and send to output block

Sends out a visible signal

Putting it all together

Lesson 1

Standard Aligned

CCSS

CCSS Math Practice
Make sense of problem and persevere in solving them

CCSS ELA Literacy
Key Ideas and Details

CSS ELA Literacy
Craft and Structure

CSS ELA Literacy
Integration of Knowledge and Ideas

NGSS

4-PS3 Energy

4-PS3-3.Ask questions and predict outcomes about the changes in energy that occur when objects collide. [Clarification Statement: Emphasis is on the change in the energy due to the change in speed, not on the forces, as objects interact.] [Assessment Boundary: Assessment does not include quantitative measurements of energy.]

4-PS4. Waves and Their Applications in Technologies for Information Transfer.

4-PS4-3. Generate and compare multiple solutions that use patterns to transfer information.* [Clarification Statement: Examples of solutions could include drums sending coded information through sound waves, using a grid of 1’s and 0’s representing black and white to send information about a picture, and using Morse code to send text.]

3-5-ETS1-2 Engineering Design
3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

ISTE

EMPOWERED LEARNER
1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

INNOVATIVE DESIGNER
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

4b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

4c. Students develop, test and refine prototypes as part of a cyclical design process.

4d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

CREATIVE COMMUNICATOR
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

6a. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

6c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

GLOBAL COLLABORATOR
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

7c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

tab-1
stem snips

Solving everyday problems

lesson 2

Brainstorm solutions

invent kit

Identify problems and solutions

Creative expression and planning

Communicate complex ideas

Lesson 3

Standard Aligned

CCSS

CCSS.ELS-LITERACY.RST.6-8.3

CSS.ELS-LITERACY.RST.9-10.3

CSS.ELS-LITERACY.RST.11-12.3

NGSS

NGSS MS-ETS1-2
Engineering design

NGSS MS-ETS1-4
Engineering design

NGSS HS-PS3-3
Energy

HS-ETS1-2
Engineering design

ISTE

ISTE Empowered Learner
1c, 1d

ISTE Knowledge Constructor
3d

ISTE Innovative Designer
4a, 4b, 4c, 4d

ISTE Computational Thinker
5a, 5b, 5c, 5d

ISTE Creative Communicator
6a, 6b, 6c, 6d

ISTE Global Collaborator
7b, 7c

stem snips

Control blocks and LEDs

lesson 2

Undertanding conditional loops

invent kit

IF logic

NOT logic

Branch logic

Lesson 2

Standard Aligned

CCSS

CCSS:ELA-LITERACY.RST.6-8.3
Key ideas and details

CCSS.ELA-LITERACY.RST.6-8.6
Craft and structure

CSS.ELA-LITERACY.RST.9-10.7
Integration of knowledge and ideas

NGSS

NGSS: MS-ETS1-1
Engineering design

NGSS: MS-ETS1-2
Engineering design

NGSS: HS-PS3-3
Energy

NGSS: HS-ETS1-2
Engineering design

ISTE

ISTE Empowered Learner
1c, 1d

ISTE Knowledge Constructor
3d

ISTE Innovative Designer
4a, 4b, 4c, 4d

ISTE Computational Thinker
5a, 5b, 5c, 5d

ISTE Creative Communicator
6a, 6b, 6c, 6d

ISTE Global Collaborator
7b, 7c

stem snips

Creating an original project

lesson 2

Communicate ideas

invent kit

Working together

Using appropriate tools strategically

Critique reasoning of others

Lesson 4

Standard Aligned

CCSS

CSS.MATH.PRACTICE.MP1
Make sense of problem and persevere in solving them

CSS.MATH.PRACTICE.MP2
Reason abstractly and quantitatively

CCSS.MATH.PRACTICE.MP3
Construct viable arguments and critique the reasoning of others

CCSS.MATH.PRACTICE.MP5
Use appropriate tools strategically

NGSS

NGSS MS-ETS1-2
Engineering design

MS_ETS1-3
Engineering design

NGSS MS-ETS1-4
Engineering design

NGSS HS-PS3-3
Energy

HS-ETS1-2
Engineering design

ISTE

ISTE Empowered Learner
1c, 1d

ISTE Knowledge Constructor
3d

ISTE Innovative Designer
4a, 4b, 4c, 4d

ISTE Computational Thinker
5a, 5b, 5c, 5d

ISTE Creative Communicator
6a, 6b, 6c, 6d

ISTE Global Collaborator
7b, 7c

stem snips

Brainstorm solutions

lesson 2

Using software for problem solving

invent kit

Critical thinking

Coding, inputs and outputs

Applying lessons for solutions

Lesson 5

Standard Aligned

NGSS

K-2-ETS1-2
Engineering design

3-5-ETS1-1
Engineering design

3-5-ETS1-2
Engineering design

MS-ETS1-1
Engineering design

HS-ETS1-1
Engineering design

HS-ETS1-3
Engineering design

4-PS3-4
Energy

HS-PS3-3
Energy

ISTE

ISTE Empowered Learner
1c, 1d

ISTE Knowledge Constructor
3d

ISTE Innovative Designer
4a, 4b, 4c, 4d

ISTE Computational Thinker
5a, 5b, 5c, 5d

ISTE Creative Communicator
6a, 6b, 6c, 6d